Showing posts with label Doujin. Show all posts
Showing posts with label Doujin. Show all posts

Monday, January 25, 2010

Youmu changes in Ver. 1.10

Some Youmu's changes in TH 12.3 Ver 1.10 that i found out o o
Now only Youmu, other character i still did not test them for real.

J2B
The time between command and attack become longer, and cut down speed also become slower....
so its become more difficult to hit the opponent and also much more easier to let opponent to counter this = =
And one of my combo also can not use already o o
Weaken.



6B
6B basically same as the B already, that the recover time same as the B o o
So it become more danger to use the 6B already.


2C
The time between command enter and the attack star become more shorter.
The attacker range of 2C smaller than C, but then remain time same as C (or shorter a bit)


6C
Penetrate power decrease.....


反射下界斬
Become more stronger in deflecting bullet, but the attack of LV4 cancel.
LV up increase the range, remain time, and the number of bullet that will deflect also increase.


燐気斬
Different type circle bullet.
LV3 and above the circle range will become bigger.
Recover time little bit shorter,
basically become more stronger than 1.03.


奇び半身
having different bullet motion.
but i still dont know is this good to use or not.


生死流転斬
C version first hit having bigger attack range.


心抄斬
Added the skill prepare and end motion, and it also means increase the recover time.
C version having bigger range and speed, but also having longer prepare and end time than B version.
Both B and c skill is One hit only.
This can be said is weaken already, but also more stronger in some where o o



頭上花剪斬
B version also can charge,
other dont know have changes or not.



人符「現世斬」
Spell speed increase,
become more powerful, especially in close range.


人鬼「未来永劫斬」
Spell speed increase,
become more more powerful, especially in close range


断迷剣「迷津慈航斬」
Cant be graze already,
but cant decrease enemy mana gauge. so can just it when people use this o o



現世 & 永劫.......... o o

Sunday, January 24, 2010

Touhou 12.3th Hisoutensoku ver. 1.10 update file released

Yesterday Tasofro had released the updater file ver1.10 for the Hisoutensoku game


Tasofro 's update file download page
http://www.tasofro.net/touhou123/download.html


======東方非想天則 差分更新履歴=======
2010 1/23 VER1.10---------------------------------------
・大規模なバグ修正、バランス調整を行いました

i still did not try and check the ver 1.10 yet,
and in the txt file only said correct bug and character balancing in big range,
just like the things released in the Tasofro blog.

Later i will try the ver 1.10 and see how big the changes are o o

Thursday, November 5, 2009

Hisoutensoku recent status report

Some Hisoutensoku status report.

Recently did not play at AddressUpdater at all,
only have play with some specific player, PaladinX, KARAS and others,
but mostly play with PaladinX.


Play Record




Although i did not play with many others different player,
but continue playing with player PaladinX, that at first did not perform well since lack exp of VS player.
But after few match, he already can rapidly adjust his play style, and so really improve very fast. Few day already can catch up with me already, really fun to play o o

When he adjust to the LV that can win me or i cant win easyly,
by playing with him i also have adjust my play style and try some new skill, and so also improve my play skill already o o

Below is my current Card Deck


燐気斬 far more good to use than i expected o o


As above record, i also have try to use Tenshi,
Compare to MeiRin, Tenshi is much more easier to learn to use.
And really aggresive type character that easy to having high damage combo.
But now i still need more exp in using Tenshin to play with player.


And last, some Tenshi basic combo

A > A > 2B > C > 非想の剣C
Damage : 2563 ~ 3136

A > A > 2B > J2B > A > A > 2B > 非想の剣C
Damage : 3270 ~ 3364

A > A > 2B > J2B > JA > A > A > 2B > 非想の剣C
Damage : 3480

6B > J6B or J2B > JA > A > A > 2B > 非想の剣C
Damage : 3116 ~ 3126

JA > J6A or J8A > 2C > JA or J6A or J8A> 2C > continue


Hisoutensoku ~

Monday, September 7, 2009

Youmu Strongest Spell One Hit Down opponent

空観剣「六根清浄斬」 ~~~

Last time i have wrote somethings about the damage of Youmu strongest Spell 空観剣「六根清浄斬」 in 霧雨 Spell power up + Attack increase in the system card post, but that time i only have just calculate its damage, but did not relly go to test the damage for real.


And today i have tested the real damage to CPU,
空観剣「六根清浄斬」+ 霧雨 weather power up + 4 制御棒 card.

Lets see my screeshot below.











10371 Damage ~ ! and ONE HIT DOWN ~

Actually what i calculate last time is a little bit more that this, but that time i thought the Full HP is about 11000 that not enough to one hit kill.

But the true is, Full HP is 10000 or about 10000, and this damage already enough to take down oppoent already ~

Youmu so great ~

Hope one day i can use this things in Netplay VS player = _ =

Sunday, September 6, 2009

Hisoutensoku Mei Rin 1 day train in VS CPU

A  A  A  B  C  JA  J2A C  降華蹴BThis will be very fun if can successfully use in player, LOL








Yesterday have play for a while using Mei Rin in Hisoutensoku, as previous post, going to let her become my sub game use character, and this is the first time i really using her, LOL.

The condition of the internet i having now is really impossible to play in network.

So only have train in practice mode and VS CPU mode, familiar the character and control and to find out combo.

Meirin is easier and good to use than i thought before i really try to use her = _ =
Her melee and C or charge C really good, when VS CPU, i dont know will it works when VS player yet.

The basic combo i have know now, base on version 1.03

A > A > A > ~
> A
Damage : 1381
> 6A
Damage : 1510
> 2A
Damage : 1467

Most basic one, 6A will blow opponent away, 2A will kick opponent down


A > A > A > A > 烈虹拳B
LV1 Damage : 2401
LV2 Damage : 2441
LV3 Damage : 2696
LV4 Damage : 2796

Very easy yet good damage combo when LV3 or LV4 skill LV, just need to use 4 card slot and have to depend on the luck to get 3 or 4 card.


A > A > A > 2B > JA > J6A > Charge B
Damage : 2341

Basic and easy combo, combo damage not high, but the advatange of this combo is easy and stable.


A > A > A > 2B > JA > J6A > C > 降華蹴B
Damage : 2608 ~ 2717

Combo with skill 降華蹴, 降華蹴 need to be at least LV2(use 2 card) only can use this combo, since the skill only can use in air when LV2 and above.

Need to be nearer to the wall compare to above combo cause C can not be hit if too far.

Damage is not bad, but the last hit 降華蹴 sometimes might be miss.


A > A > A > 2B > C > JA > J6A > C
Damage : 2451 ~ 2481

Need to near to the wall.
Easy combo.


A > A > A > 2B > Charge C > JA > J6A > C
Damage : 2481

Same things as above, just the first C change to charge C, sure will have 2481 damage.


A > A > A > B > C > 芳波B > JA > J2A
Damage : 2620

Need to stick to wall.
This combo have to input command very fast.


A > A > A > B > C > JA > J2A(first hit only) > C > 降華蹴B
LV2 Damage : 2925
LV3 Damage : 2960
LV4 Damage : 2995

Stick to wall, 降華蹴 LV2 or above.
High damage combo, combo itself is not very difficult.


JA > ~
> Ground A combo
some combo cant continue if did not near the wall.

> J6A > 6C > 降華蹴
降華蹴 LV2 or above.


C > ~
> any air combo


降華蹴 is the main part in the high damage combo, if is the type of player that focus in combo damage, this is a skill card that should bring 4 to have higher chance to LV UP, but actually only need to LV up until 2 cause LV 3 and 4 only will increase a very little damage in combo.

Saturday, September 5, 2009

Start train using Mei Rin in Hisoutensoku

Hong Mei RinStart to use Mei Rin, decided to train use her as my sub use character in Hisoutensoku.

And for my main use character, the position always belongs to Youmu, others impossible to take away her position already, LOL.

Since sometimes (just sometimes) will feel a little bit boring in just using Youmu in net play. So now try to train MeiRin, melee attack type base character same as Youmu, i should easier to catch up since having similar style.

Actually until now, others character that have appear in SWR, i did not use them for even one time in Hisoutensoku = _ =, although want to see their new skill and spell but really lazy to use others character beside Youmu already in the game, LOL.

And for the new character in Hisoutensoku, Sanae and Cirno i only have use them to play in story mode before, Suwako and Utsuho did not try to use them yet.

And MeiRin have start to train in VS CPU to familar her basic combo and control, although train with player is easiest and fastest way but just the internet i having now is really impossible to play with other player.

After exam will try to train using her in net play, LOL.

Thursday, September 3, 2009

Touhou Hisoutensoku 1.03 Update Patch release

Ver 1.03
Today the new Update file , Version 1.03 for the 12.3 Touhou Hisoutensoku have just released.

As usual, download from the Hisoutensoku Official Site and apply the patch to the game, When run the update patch choose the game folder or release the update file in others place and copy them to the game folder .

Download page
http://www.tasofro.net/touhou123/download.html

This time update have corrected some spell and some character bug.

Sunday, August 30, 2009

Today morning Hisoutensoku VS player in Addressupdater. So fun ~

Yesterday also have try to play Hisoutensoku in Addressupdater, but just the my connection is really lag = =, so did not play.

And today morning try to play again, the connection is better so i can play with the people in the Addressupdater ~
But even the most smooth host i have connected till having some little delay(some very very small delay), here impossible to get a none delay match that connect to Japan, today connection i have is very good already.

The is the first time i play Hisountesoku in Addressupdater,
and before this SWR, i already long time did not play in Addressupdater, atleast about half year.

And today game play in Addressupdater.
Start to play at 7am, and play until 10.20am, have play total 39 match.

In the game i did not use my Normal profile name, ANDA.
But just simply use the profile name , 22, and 222.
I scare i will keep on very lag in the game, LOL, but actually dont have any related between this two things at all.. = _ =

And the character i use, all match go with Youmu.

Play with different player is really fun ~~ different style and LV ~
Some player that i dont have have chance to win and some player that is opposite, LOL.

Youmu's 6C and 憑坐の縛 really become more difficult to use in game, need to be more carefull in the time of using it otherwise only will give opponent to attack, and the combo that involve this two also become more difficult to use that SWR. I cant continue the combo many times in the match = =.

For finding the better connection host, i just copy address and try connect to it, if cant connect in a short time than i just cancel it.
Not good at all to connected to the server and found out the connection is not good and leave the game, people will very mad on it.

Repete again = =, VS Player is so fun ~ and some times easy to addict in it, LOL.

Addressupdater is very good, but my place here dont have very smooth connection to connect to japan. That is not good to both player. I hope here can have smooth and good connection ....

Hmm, did Malaysia having any place that can let Hisoutensoku and SWR player to put thier server address?



The replay for all the game today i have save.
Good reference for game and also having fun in looking on them, lol.

Thursday, August 27, 2009

Changes of Youmu between Hisoutensoku and SWR

円心流転斬
Now i still did not play Touhou 12.3 Hisoutensoku with any others player, so dont have enough exp on it.

But I did notice Youmu have a things is different to 10.5 SWR, and also the new spell and skill card.

The different is about the speed and motion, the damage i not really care much since the different in damage not very big.


Base on the current lastest version 1.02.

First changes that i notice is Youmu's 6C and 憑坐の縛, the attack that having the same attack motion.
In the Hisoutensoku, the range of the 6C is shorter and the 憑坐の縛 is longer, that opposite to the SWR, can say the attack range for above two is switch over. And the time between the command input and the attack occur is slighly longer that the SWR.
So in Hisoutensoku, the range need and difficulty for the combo that involve this two is become a little little bit more difficult.

Erm, i just write 1 only. Acutally still have other changes in skill and spell, but i not really have use them so i just skip them = _ = .


And than Youmu New Card in Hisoutensoku

Skill

燐気斬燐気斬
236 + B or C
Release Kenki(剣気)in ring form that will return after some time.
B button 2 ring.
C button 4 ring. But the release speed slightly slower than B button.
Skill cant hit if too near to opponent.
LV up skill only will increase damage a little bit.

Maybe a good way to run away when the AAA attack being guard and can use this skill to have time to jump away. (Maybe, i still did not vs any player yet, not really know this really works or not. Vs Cpu is can, but Cpu = =)


頭上花剪斬頭上花剪斬
214 + B or C
Jump and cut down straghit with highs speed.
B button can charge.
Dont have any graze to bullet and also dont have invisible time to melee.

I myself really dont know this skill how to use = =


Spell

転生剣「円心流転斬」転生剣「円心流転斬」
Cost 3.
Very good new spell that having invisible time to melee when using.
Very easy and good to use counter spell. And also can use in combo.
Just the damage is a little bit lower as the cost 3, but the spell is really usefull one.

Some sort like cheat card ,LOL.
Fast spell that having melee attack type, when see the opponent using melee attack on you than this card is sure can hit already = =.


空観剣「六根清浄斬」空観剣「六根清浄斬」
Cost 5.
Parry opponent melee attack or some spell and then attack.

Youmu highest damage spell in Hisoutensoku.
But this not a easy to use card since this spell will only continue when successfully parry oppnent attack.
But when successfully parry attack, Youmu will continue her strongest attack that can deal more than 6300 damage and also possible to 1 hit down opponent in some situation and condition.

Super, that is all, LOL.


Hmm, these is all for now.
This friday to sunday will try play with player if can, will post somethings if i can do that.

I like Youmu ~~ = =

Tuesday, August 25, 2009

Touhou Hisoutensoku & SWR weather effect


Now is explanation for the Touhou Hisoutensoku and SWR weather effect .

And also the weather belongs to which character in game setting.


N on the weahter name means is new weather at Hisoutensoku.
D means have different effect between Soku and SWR.


Hisoutensoku

快晴


霧雨


曇天
D


蒼天
D





花曇
D


濃霧







天気雨


疎雨


風雨
D




晴嵐



川霧
D


台風



N

ダイヤモンドダスト
N

黄砂
N


烈日
N


梅雨
N







Air Dash skill guage cost decrease, turning angle sharper.
Reimu 's weather.

Spell card damage increse, increase about 24%.
Marisa 's weather.

Card Cost - 1, use any card will end the weather.
Sakuya 's weather.

Skill can cancel with others skill, and the skill cost decrease.
Youmu 's weather.

Skill guage recover speed increase, skill damage increse about 24%.
Alice 's weather.

Can graze melee attack.
Patchouli 's weather.

Some of the damage that deal to oppent recover to attacker HP.
Remilia 's weather.

Attack will decrease card guage, card will be destroy will less than i slot.
Yuyuko 's weather.

Instant guard crash when guard miss.
Yukari 's weather.

Skill LV Max.
Suika 's weather.

Can air dash 3 time at once.
The speed and range for dash and high jusp increase.
Aya 's weather.


Cant see the card and card will be randomly jump.
The card still can use even dont have enough cost. Weather will be end after using any of the card.
Reisen 's weather.

Will nearer or opposite the distance between player.
Komachi 's weather.

Both player enter super armor state, and cant use guard.
Iku 's weather.

Player who last one hit the opponent will recover HP slowly.
Sanae 's weather.

When player down, will decrease HP, and also cant jump out from ground.
Cirno 's weather.

Strong attack (some melee and skill) will sure Counter Hit.
Meirin 's weather.

HP will decrease more faster when player in the place more higher.
Attack will also increse when in the high place.
Utsuho 's weather.

When hit the wall will be rebound.
Suwako 's weather.





SWR

快晴


霧雨


曇天


蒼天






花曇


濃霧







天気雨


疎雨


風雨


晴嵐


川霧


台風


極光


Air Dash skill guage cost decrease, turning angle sharper.
Reimu 's weather.

Spell card damage increse, increase about 24%.
Marisa 's weather.

Card Cost - 1, skill guage increse faster.
Sakuya 's weather.

Skill can cancel with others skill.
Youmu 's weather.

Skill guage recover speed increase, skill damage increse about 24%.
Alice 's weather.

Can not use normal melee attack, skill guage recover faster.
Patchouli 's weather.

Some of the damage that deal to oppent recover to attacker HP.
Remilia 's weather.

Attack will decrease card guage, card will be destroy will less than i slot.
Yuyuko 's weather.

Instant guard crash when guard miss.
Yukari 's weather.

Skill LV Max
Suika 's weather.

Air Dash / fly use limit + 1, can dash 3 time at air at once.
Aya 's weather.

Can not see card guage, but still can use and switch card.
Reisen 's weather.

Will try to open a specific distance between player.
Komachi 's weather.

Both player enter super armor state, and cant use guard.
Iku 's weather.

Random 1 weather effect from all others weathers.
Tenshi 's weather.


Link SWR to Hisoutensoku, and set the file name of game replay save










Here just want to post about how to link the 10.5 SWR to the 12.3 Hisoutensoku.

And also the setting of the filename for the game play replay save that will auto genarate when saving the replay.

The things that set in the game configex.ini file.


Touhou Hisoutensoku itself only have the some character and stage can use only, if want to use all the character, need to have the SWR game and link the game data to the Hisoutensoku.

The way to link the SWR data is,
Open the configex123.ini file that under the Hisoutensoku game folder, th123(or somethings else), using Notepad.
It is ok if it occur all the word in strange word that cant be understand by human.
And then find the below things , just at the 5th line of the file.

[th105path]
path=


Here is the place to link the SWR to Hisoutensoku.
Just place the SWR game folder path after the "path="

Example :

[th105path]
path=D:\Program Files\tasofro\th105


Done, all the character and stage can be use in Hisoutensoku.


And than is about how to set the file name of the game replay save, the file name that will automatic generate when saving the replay.

This is very usefull when having many match that need be save and also want to state who is the people and profile name of the people had play with.

It will be very troublesome if having alot of replay that need to add the profile name of the player in the save file name without the setting.

Before i set the replay file name setting, i need to noted down or memory the player profile name when i playing and then change the replay file name 1 by 1 = =, LOL.
That is really troublesome to do those things, especially when having more than 40 replay file that need to rename = _ =.


Now write about how to set it.

In Hisoutensoku
Open the configex123.ini file with Notepad.
Find the below things,

file_vs=
// this is replay file name save setting for the replay in VS CPU,Player and Network.

file_story=
//this is for story mode replay save.

These two are the place to set the replay file naming rules. By default it is empty, that the replay file name will save as the default file naming.

The file name can be set at anythings, date, time, name, character, the word you like and others, can be set with any combination and order.
Just except the symbol that cant use in normal file naming, that will cause replay cant be save.

Command

%y
%m
%d
%h
%min
%sec
%p1
%p2
%c1
%c2

the Year when save the replay. Example : 09
the Month when save the replay. Example : 08
the Date when save the replay. Example : 25
the Hour when save the replay. Example : 13
the Minute when save the replay. Example : 33
the Second when save the replay. Example : 49
Profile Name of Player 1 . Example : ANDA
Profile Name of Player 2 . Example : profile2Pabc
The character that Player 1 use. Example : youmu
The character that Player 2 use. Example : sanae

This is all of the command that can use to get the stat of the game and save to the replay file name. Player can use them as thier like .

Example, the one i using now.

file_vs=%y%m%d_%h%min_%c1(%p1)_%c2(%p2)

090825_0755_youmu(ANDA)_patchouli(222)


Another example. just example, dont have people will use this , LOL

file_vs=At Year 20%y, %m, %d, %h-%min-%sec.A player name %p1 that use %c1 VS %p2 that good in using %c2.

At Year 2009, 08, 25, 11-08-10.A player name ANDA that use youmu VS 222 that good in using tenshi.


As for the story mode replay, same as above just dont have player 2 character and profile.


In Scarlet Weather Rhapsody
Open configex.ini
with Notepad.

file_vs =

file_story =

Command

%d1
%d2
%t1
%t2
%p1
%p2
%c1
%c2

Date format, yymmdd
Date format, mmdd
Time format, hhmmss
Time format, mmss
Profile Name of Player 1
Profile Name of Player 2
The character that Player 1 use
The character that Player 2 use

Just some command different to Hisoutensoku, but the setting way is still the same.

This is all to the replay save file name setting.


And the last thing is the client port.

clientport=0

this is the port number that player using in game.
The default, 0. Is will set the port automatically.

If dont have any problem in hosting than just leave this as default.
But if want to change, the port that put here better same as the port using for host.


Sunday, August 23, 2009

Touhou Hisoutensoku system card

制御棒三粒の天滴ナマズの大地震白楼剣




Some Hisoutensoku system card usage explanation, just in case to the people that dont know what the usage are.

Also list the card is get from which character.

And, Youmu possible to one hit kill ? = _ =


Base of Version 1.02.


霊撃札 霊撃札
Same as the 霊撃 in SWR.
When using will temporary invisible and blow the nearby opponent away.

Get from Reimu.


マジックポーションマジックポーション
Magic Potion. Same usage as the 霊力回復 in SWR.
Recover all the Mana and also recover 1 slot of broken Mana guage. Will be cant move at all for a moment when using the card.

Get from Marisa.


ストップウォッチストップウォッチ
Stop Watch.
Will tempory stop the time, the player that use the card can freely move around. But only can move around, cant use card and attack when the card still having effect.

Get from Sakuya.


白楼剣白楼剣
Can use this card to cancel the attack and dash. But the Mana guage will decrease to zero.

Get from Youmu.


身代わり人形身代わり人形
Increase defense. The card effec will last until the end of the match. And the effect is increase by the number of the same card used.
LV1 : 5%
LV2 : 10%
LV3 : 15%
LV4 : 30%

Get from Alice.


グリモワールグリモワール
Increse Mana gauge recover speed. The card effect will last until the end of the match. The effect is increse by the number of same card used.

Get from Patchouli


特注の日傘特注の日傘
Create a barrier that can guard the opponent bullet for a moment.
Special effect : Remilia can go to the outdoor area by equip this card.

Get from Remilia.


人魂灯人魂灯
Release three ghose that will automatic homing and attack the opponent.

Get from Yuyuko.


左扇左扇
When use this card will release a attack that can force guard crash if the opponent guard this hit. But will not deal any damage by hitting opponent by this hit.

Get from Yukari.


伊吹瓢伊吹瓢
Use this card will gain 2 card slot guage. But can not move when using this card.

Get from Suika.


天狗団扇天狗団扇
Increse the speed. The effect will last still the end of the match and the effect will increase by the number of same card used.

Get from Aya.


符蝕薬符蝕薬
Release a hit that can destroy opponent 1 card and deal small amount of damage.

Get from Reisen.


宵越しの銭宵越しの銭
Can use this card when guarding oppenent attack. Will open a small distance between player. This card will not be cost and can use as many times as player want, but will decrease some of the Mana gauge when using this card.

Get from Komachi.


龍魚の羽衣龍魚の羽衣
Same as the ガード反撃 in SWR.
When guarding attack, can use this card to cancel guard and blow the opponent away.

Get from Iku.


緋想の剣緋想の剣
Same as the 気質発現 in SWR.
End the current weather at very high speed or switch to the current next expecting weather.

Get from Tenshi.


病気平癒守病気平癒守
Same as the 体力回復 in SWR.
Recover Hp when using.

Get from Sanae.


冷凍カエル冷凍カエル
Set a ice floor on the ground, the player(include the player who set it) that step on it will be fall down.

Get from Cirno.


龍星龍星
Will having super armor that do not fear for melee attack for a short time.

Get from Meirin.


制御棒制御棒
Increse attack and decrease defense. The card effect will last still the end of the match and the effect will be increase by the number of the same card used.
Each card attack increse about 10% and defense decrease about 7%. Having more detail information for the attack increase for this card in the end of this post.

Get from Utsuho.


三粒の天滴三粒の天滴
Use 1 only card itself will not have any effect, but when LV3 (use the third of this card), player will enter invisible mode that can not be harm by any attack for short time.

Get from Suwako.


ナマズの大地震ナマズの大地震
Summon big ナマズ that will deal damage to both of the player.

Get from Nazuma (Meirin story mode last stage boss).


These are all the 21 system card.

And now some damage information for the 制御棒 attack increase that i have test.
Youmu, normal weather, skill LV0.
The LV below is the 制御棒 card using number.

A > A > A > A > A
LV0 : 2044
LV1 : 2243
LV2 : 2442
LV3 : 2638
LV4 : 2836

A > A > A > A > A > 弦月斬B
LV0 : 2477
LV1 : 2716
LV2 : 2955
LV3 : 3190
LV4 : 3427

JA > A > A > A > A > A > 弦月斬B
LV0 : 2750
LV1 : 3014
LV2 : 3276
LV3 : 3537
LV4 : 3796

A > A > A > 6A > 憑坐の縛 > JA > J6A
LV0 : 2604
LV1 : 2856
LV2 : 3104
LV3 : 3352
LV4 : 3600

人鬼「未来永劫斬」
LV0 : 4903
LV1 : 5371
LV2 : 5834
LV3 : 6292
LV4 : 6748

Just as above, the total damage increase not really is +40% when using 4 card. It depands on the spell and skill and combo, maybe because of the Rate. The damage increse by 4 card is about 37.5 ~ 39.8 %.

But this attack really super already , just only having the side effect that decrease defense for 28% if use 4 card. This might be a usefull card....

But last things, Youmu strongest spell 空観剣「六根清浄斬」 i did not test on the attack increse yet, but if i just calculate by that damage when in the Spell power up weather and the highest attack +40%......
7731 * 140% = 10823
Almost one hit kill already.

Lets say also add on the defense -28% that opponent also using the same things.
7731 * 168% = 12988
This really is one hit kill = _ =

Hope one day i can see this 12988 crazy damage or similar one hit kill damage by myself..... LOL

Touhou Hisoutensoku update file Ver 1.02 released

title
The new update version,
Ver 1.02 for the Touhou Hisoutensoku (東方 非想天則) have just release today.

Can download in the Hisoutensoku official site,
黄昏フロンティア Twilight Frontier.

Update download page.
http://www.tasofro.net/touhou123/download.html


This time update is focusing in fixing the problem that the game will occure error and jump out from game, and also others bugs.

Friday, August 21, 2009

My experience using Youmu in SWR

魂魄 妖夢 Konpaku Youmu
It have already 1 year i had played for the 東方緋想天 Scarlet Weather Rhapsody.

And now the sequel, or expansion of SWR , 東方非想天則 Touhou Hisoutensoku already release few days ago.

My favorite and best use character in SWR always is 魂魄 妖夢 Konpaku Youmu.

As i said above, Hisoutensoku already released, i myself, and i think most of the player that have play SWR already switch to Hisoutensoku.

So now i want to write some things about how i use and my experience in using Youmu in SWR as my gameplay conclusion for SWR.


Here i want to the write down the game experience about how i use use Youmu in SWR. Will write about Youmu in Hisoutensoku later.

For the Hisoutensoku,
since i did not play it for long time and did not VS any player yet, so i not really know all of the changes and new things, but all i have played, Hisoutensoku is almost the same with the SWR, the thing i write here basically is all can use in Hisoutensoku.

SWR is base on the last version, Ver 1.06.
Hisoutensoku is base on the lastest version for now, Ver 1.01.


Lets start the Youmu in SWR

My post about SWR few month ago, just a little things.
Still love this game : Touhou Project 10.5 Scarlet Weather Rhapsody

Now continue this post.

Acutally, the first reason i like to use Youmu when the time i starting to play the game, is because she is very easy to use and control. And when the time i choosing for my main use charecter, i decide to use her as my main character for the same reason.
After that i focus in Youmu and rarely use others character.

My Youmu card deck.
I did not change my card deck at all from last year December, use untill now.

My Youmu card deck- 気質発現 X 2
- 憑坐の縛 X 4
- 人符「現世斬」 X 3
- 断命剣「冥想斬」 X 4
- 人鬼「未来永劫斬」 X 4
- 剣伎「桜花閃々」 X 1
- 断霊剣「成仏得脱斬」 X 2


As above, I only need to level up skill 憑坐の縛,since the basic skill of Youmu is already good enough, so i only to bring along 4 skill card, and others is spell card, and 2 weather change as safety.


Skill Card
My own opinion to Youmu 's skill.

236 + B or C

反射下界斬反射下界斬
Basic skill.
Create a barrier that can reflex bullet from infront. The LV increse will increase the barrier reflex time. When LV Max can deal damage when creating the barrier.

Reflex itself is not usefull, and although LV Max can use in combo, but this is not easy to get LV Max and Weather, and by doing that will also need 4 card slot.

Not a usefull skill and not really a skill that will use in the real battle.


結跏趺斬結跏趺斬
A good skill that can clear the bullet barrage in the ground.
The damage of LV 1 and LV 2 having big differnt, and the range also will increase by LV up.

Not a bad skill, but i myself did not use it.


623 + B or C

弦月斬弦月斬
Basic skill.
Very usefull skill that having invicible time when using the skill.

B button, having invicible to melee attack.
C button, did not invicible to melee, but can graze the bullet.

B and C having diffirent ability, use them wisely depand on the situation.
C button having 2 hit, when the first hit hit, can combo with spell card.

But this skill having long recover time, if the skill miss or being guard only will given the opponant chance to use combo or spell.

A very usefull skill that can use in combo, counter, and anyothers way.
But for the skill itself not really need to LV up since it only will increase the damage, so dont need to have any card to upgrade.


折伏無間折伏無間
The only catch skill in the game.

Can throw the openant to left or right, can not be guard.
Holding the button when throwing will automaticly use kick and deal small damage.
Can also combine will Spell after throwing, but the damage will be very low since this skill having very high Rate very low rate that force the damage deal to opponent decrease very much.

A throwing skill that cant be guard, althought skill itself is not bad.
but this skill will replace with the 弦月斬. So i did not use it.


炯眼剣炯眼剣
Parry direct melee attack and counter attack.

Can use to parry direct melee attack and also some spell card.
The best use timing is when saw the opponent using some big action melee attack like charage attack and others.

Did not use it since not easy to catch the timing to use the skill.


22 + B or C

憑坐の縛憑坐の縛
Basic skill.
The same motion as 6C, but the range is shorter and the damage higher in SWR.

The skill penetrate power is depand on the skill LV, at LV 1 the skill will stop just hitting any bullet, but when the LV increase , the penetrate power of it will increase and also the damage. When LV 3 and 4 can penetrate most of the bullet. This will be very usefull.

A very good skill to use in middle range. Especially to the player that like to spam bullet, or the character like Yuyuko. And this skill also the important part in Youmu combo. I myself take 4 card to have better chance to LV up the skill.


悪し魂悪し魂
Blast a range attack ,the Hanshin(半身) as the center of the skill.
Range and damage will increase by LV up.

I myself did not use this at all, so dont have any detail of this skill.


奇び半身奇び半身
Shoot bullet from the Hanshin.
Bullect number and damage will increase by LV up.

I myself also did not use this skill at all, dont have any detail on it.


214 + B or C

生死流転斬生死流転斬
Basic skill.
Continue the skill combo by pressing the same skill command.

This skill can be choose to continue, or cancel by the player will, and this is the point of this skill.
This will let the opponent confuse in the game, like when hit the first hit of the skill, opponent will not know you want to continue the skill or not, if they attack or try to jump up on this time, can just have 2 and 3 hit to counter attack.
But one things need to becarfull is that the third hit will have very long recover time that if being guard or miss this hit only will give the opponent chance to attack.

And when the skill LV 2, will a another combo for this skill.
After the first hit , enter the command + C. This is a hit that will immediately crash the guard if the opponent guard miss. If opponent guard crash than can immediately attack with spell card.

I my self only use this skill when in melee cant use weather, since this skill cant use in combo. Above things is the things that i learn when i playing with others player. But myself did not use it .


心抄斬 心抄斬
A skill the attack on rush through on the ground with high speed.

The skill B and C button is different.
B button only having 1 hit.
C button having few hit, but all the hit combine damage is about the same with B button.

But the point of this skill in C button, that can decrease opponent's skill guage a lot if guard miss.

I myself did not use this skill so dont have more detail about it.


Spell Card
My own opinion to Youmu 's spell.

人符「現世斬」人符「現世斬」
Cost 2
Cut through the ground with high speed.

The way to use this is when see the opponent using some big action skill or attack in some range between two player, can use this spell to cut through.

And this spell also cant be guard when the opponent in the air, can use this when they are using attack in very low air or when knew they are going to jump.

Also can use with the combo, but the damage of it is not be good, only use it with combo when the last hit is enough to take down opponent.

But if this spell being guard, Youmu will stop right infront the player and opponent will having good chance to attack, need to carefull on this.


断命剣「冥想斬」断命剣「冥想斬」
Cost 3

The special of this spell is can force opponent to guard crash (even full skill guage) if guard miss.

A very good spell card that having good damage in combo by its cost. And also good when the opponent having low skill guage , can use this cut down the skill guage and crash guard and deal damage.

Very good attack card for dealing high damage in combo. I my self equip 4.


魂符「幽明の苦輪」魂符「幽明の苦輪」
Cost 2
Attack together with Hanshin.

I never use this before in VS player so dont know about this spell.


人鬼「未来永劫斬」人鬼「未来永劫斬」
Cost 5
power up version of 人符「現世斬」, Youmu strongest spell in SWR.

Having highest damage in Youmu Spell, having invisible time , the range and speed is longer and faster than 人符「現世斬」.

Since having invisible time and fast spell speed, this is a very powerfull counter spell that easy to use.

And also can use in the combo.

Beside the cost, this really Youmu 's strongest spell in all the way.


断迷剣「迷津慈航斬」断迷剣「迷津慈航斬」
Cost 4

Very slow from the spell use until the time cut down.
The Only advantage is having very big attack range.

The way to use it is when the opponent 's skill guage very low and having some distance with the user. Opponent really is cant evade in that situation.

But not a usefull spell.


魂魄「幽明求聞持聡明の法」魂魄「幽明求聞持聡明の法」
Cost 5
Power up version of 魂符「幽明の苦輪」.

Same as that, i did not use this.


剣伎「桜花閃々」剣伎「桜花閃々」
Cost 3

The skill when use in the middle or having distance to the wall is somesort of useless.

But this a skill that can easy crash guard and deal very high damage if player push the opponent to the wall. All of the attack of this spell will at the same place and force opponent to guard crash and deal high damage.

But this only use to the player that dont know this spell, since this can just simply evade by jump up.

Not really usefull spell. I equip 1 card is just for fun = =.


断霊剣「成仏得脱斬」断霊剣「成仏得脱斬」
Cost 4

Having invisible until the spell shoot. a very good counter spell.

Good counter spell.


Basic Combo
The combo i normally use in game. All the combo i use very easy one, to sure the combo can be done.
The damage is base on skill LV 1.

A > A > A > A > A
Damage : 2044

The most basic combo, use it when the opponent very far away to the wall that cant use others combo.


A > A > A > A > A > 弦月斬B
Damage : 2477

When the opponent stick the wall, use this.


A > A > A > ~

> 弦月斬C (first hit) > 人符「現世斬」
Damage : 2589

> 人符「現世斬」
Damage : 2513

> 断命剣「冥想斬」
Damage : 3423

> 人鬼「未来永劫斬」
Damage : 4494

Combo with spell.


A > A > A > 6A > ~

> 憑坐の縛 > JA > J6A
Damage : 2699

> 憑坐の縛 > J2A
Damage : 2587

> 6C > 憑坐の縛
Damage : 2517

> 憑坐の縛 > 6C
Damage : 2486

The combo i use most of the time, use above variable combo that depand of the range between the opponent and wall.


2A (variable hit) > 弦月斬C (first hit) > ~

> 人符「現世斬」

> 断命剣「冥想斬」

> 人鬼「未来永劫斬」

This combo that somesort of difficult to use, if did not input fast the 弦月斬 will be guard, and than is the chance for the opponent to attack. Danger on uing this.


JA > ~

> J6A or J8A > 6C > J6A or J8A

> all ground combo start with A

The combo that start with air JA, in air combo use J6A and J8A is depand on the height between user and opponent. And the combo after the 6C cant be continue if a distance between the wall too far.

And the ground combo is just hit the opponent in the ground than continue.


Others about using Youmu
I very like to use to the Charge 6A and the Charge 63A to break the opponent and attack with Spell or melee attack. And Youmu is really the character that very good in doing that.

If VS the player that weak in guard, than i use the guard crash very often.

But to the player know how to guard, i will not use it often since that is better to let opponent more difficult to predict the player move.
And that is not easy to a people that can focus all the time, crash guard sure will have effectibe and i really like to use it.


I think this is all the things about SWR i want to write for now ~

If have anythings to say just leave a comment ~ And please leave a comment , LOL.


Next is Hisoutensouku ~